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With over 20 years of professional experience, I specialise in Houdini-based VFX, with deep expertise in particle systems, smoke, fire, liquids, ocean simulation, cloth, rigid / soft body dynamics and destruction effects.

Alongside this focus, I bring broad, production-proven experience across the full 3D pipeline, including modelling, texturing, lighting, rendering, and animation support where required.

Throughout my career, I have held senior roles on numerous productions, contributing visual effects to a variety of local and international films, television series, and commercials.

Selected credits include:

The Rings Of Power
Twisted Metal Season 1 & 2
The Mosquito Coast
Evil Dead Rise
Star Trek Discovery
Star Trek Section 31
Star Trek Strange New Worlds Season 3 & 4
Before
Time Bandits
I Am Mother

My primary toolset is centred around Houdini, supported by extensive experience in Maya, ZBrush, SynthEyes, Substance Painter, Marvelous Designer, After Effects, Photoshop, Illustrator, and Lightroom.

Interviews:

CG Spectrum Alumni Q&A

Studying The Procedural Approach To VFX

Some of my Houdini work made it onto the official Side FX Houdini 2020 Student Showreel